Tuesday, April 25th The Fifth Gem And The Caverns of Fire!
Today our fearless (Well mostly) adventurers ventured down and down, into the caverns of FIRE! The air was thick with noxious gases spewing from natural chimneys of rock, and the place was quite hot. Astrid was right at home.
There they did battle against a most mighty demon foe! Astrid had spell backfires, as did Miriamne, who tried to heal her, and instead healed the demon! The one demonic hound hung back as the other attacked, but ran after taking a bit of damage, much to the anger of the demon, who called it a cur.
He wanted to keep her, and all of them, no doubt for fell purposes, being a demon. Instead of wounding the demon, the Snake Cultist launched a powerful spell at Bast, using the Four Gems he already had gained. Ogun’s daughter and Miriamne helped her to heal.
A tiny angel baby crawled into the field, and sicked her pixy on him! The demon let out a terrible sneeze, and the angel baby was horrified by the demon snot. Tanith then caught him with an awful coughing fit by use of her pipe.
The Gem of Defense was found by Bast once more, even as the Ruby Djinn arrived, and called off the demon and his demonic reptilian hounds.
The snake cultist found the Scepter Gem then, and though the Djinn did hit him, he managed to slither with it, to return on the morrow no doubt at all for number six!
The people wake up in a bright morning and enjoy the food already done on the table. They wonder why Balthezar is not around and about the meaning of the ring that Laura got like gift from him.
Max wakes up too and joins the others at the table, he starts to eat and check the ring too without to find anything of strange
Balthezar wakes up and joins the others at the table, but suddently reveals his true nature leaving others bewildered and unbelieving. Max tries to escape from Balthezar’s trap , but when he realized to be in, is already too much late.
Balthezar explains that he trapped them like in a crystal ball, and now they can’t escape. It’s also useless to try to fight him, his powers are too much strong and they are now his puppets.
Between disbelief and anger , Balthezar announces that Laura accepted his ring, so will be his bride in the hell, making clear that he is a demon.
Suddently Balthezar warns them to touch the glowing stones, or they will die ’cause the crystal ball eats their life essence. Max is weak due the hit with the magic crystal ball and joins the table while Balthezar disappear in a cloud of orange smoke, promising them to return soon.
Laura doesn’t believe in what is happening while others try to find a way to escape. Maybe Max has something in his diary about this demon, but is not sure at all.
I have found myself in many a perilous situation at this year’s Fantasy Faire, escaping contagions in San Mora, escaping Elves in Kakushi Pasu and escaping Inara Pey in Fairelands Junction.
I have done far too much escaping and not enough finding, especially the finding of mead. Today I embarked on an epic adventure that took me to The Hill.
The Hill is the sort of peaceful, scenic location that seems as if it would be home to Halflings, the sort of location where you could imagine thirteen Dwarves and a Wizard entering the home of an unexpectant Halfling burglar to embark on an epic journey where we go there and back again, well some of us get back anyway.
This is also a place where you might find fireworks, food for a feast, and more importantly, mead.
Oh and it’s also the sort of place where on Wednesday April 26th 2-4pm SLT you are all invited to an unexpected party to celebrate the work of a human by the name of JRR Tolkien.
Apparently there may be talk of magic rings, I would just like to point out that there were only three rings for the Elven Kings, whilst there were seven for the Dwarf Lords. There’s a moral in that story, I’m not sure what it is, but there’s a moral somewhere!
Fear not if you can’t attend the party, later on at 7-8 pm SLT there will be a walk through Middle Earth hosted by Seanchai Library.
Now I’m off to make sure the mead is well protected, we don’t want it to go to waste or anything like that, maybe I will make it magically disappear.
One of the most hilarious traditions on the Fantasy Faire is: the tour with the bus over the Fairelands.
Every year, skilled and certified bus-driver, Alia Baroque welcomes all who dare…err…want, to his bus for a special tour around the Faire. A wonderful way to enjoy the scenery and have a look at all the amazing places from your comfortable seat in the vehicle.
Last night the first tour was scheduled, how fitting: on #worldpenguinday and I was one of the lucky passengers to get a seat!
We departed from The Rose and ̶t̶h̶e̶n̶ ̶c̶r̶a̶s̶h̶e̶d̶ ̶i̶n̶t̶o̶ ̶, arrived at Dawns Promise for a short break. After that refreshing pause we got to see the wonders of The Hills where Alia The Penguin t̶h̶r̶e̶w̶ ̶u̶s̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶b̶u̶s̶ ̶m̶i̶d̶a̶i̶r̶, let us wander about a bit to have a good look. Amazing sim!
Did you know Raven’s Perch looks absolutely delightful from a 90 degrees view? Recommended!
Unfortunately I was not able to sit out the entire tour d̶u̶e̶ ̶t̶o̶ ̶a̶i̶r̶ ̶s̶i̶c̶k̶n̶e̶s̶s̶ because of an important meeting and I had to jump off on Chaddul Ro.
If you have time, and see the bus passing by, hop on and do the tour, it is: A Sweet Ride!
After a tense first day the Arklay survivors returned to their boat to spend the night safely away from their new hosts but morning saw them once more gathered at the gates of The Wall.
The San Morans again offered their hospitality and though still reluctant, some few of the survivors eventually took up the offer and joined the San Morans for a tour..
Skyscrapers and stores, apartment buildings and laboratories… None have been spared the ravages of the epidemic and the resulting mobs.. the panic of the initial outbreak and the slow wearing of weather and time over the last few years, but the San Morans have made the best of it. Or have they?
Seemingly, caution has kept the San Mora survivors tight lipped about the cure,… but is it only caution.. or are they hiding something more sinister behind those wide smiles and welcoming attitudes?
As anyone who visits the Fantasy Faire Flickr pool will know that among its many achievements, each year’s Faire bring forth an outpouring of creativity through people’s photographs of the Fairelands regions. It’s also not unreasonable to say that fantasy art as a whole is one of the staples of Second Life photography as a whole, such is the popularity of fantasy realms in-world.
It’s therefore fitting that Fantasy Faire embraces this wellspring of individual creativity each year by offering Second Life photographers and artists the opportunity to display their work. In fact, this year fantasy art is doubly celebrated, with not one but two galleries of art to be appreciated.
Both can be found within Opal Flight, the Arts and Entertainment region of the Faire, which sees Haveit Neox and Lilia Artis bring forth a magnificently unique region which is itself a work of art, extending as much below the waves as it does above. The galleries play host to the work of 40 artists, including the likes of noted Fantasy Faire photographers Alisaundra Andel and Caitlin Tobias, as well as a host of names familiar and perhaps new to those who follow Second Life art. You can find the full list of artists, with links to their Flickr streams on this page, so I won’t repeat them here.
The first of the galleries is presented above the surface of the water on the west side of the region, beautifully hung from the stems and leaves of great white gallery plants. A path of floating leaves offers the way to them, but such is the scale of the gallery space – and if you have the luxury – I would suggest flycamming to view the art more completely. Follow the path around to the end of the art display, and it will lead you onwards and beneath the waves to the underwater part of the region.
The second of the galleries can be found underwater within a coral rotunda at the centre of the region, which if teleported to directly can also act as a gateway to the undersea environment Haveit and Lila have created; an environment I thoroughly recommend visiting.
The art displayed within the galleries offers a broad mix of style, narrative – something regular readers of my blog will know attracts me – emotion, power and sense of fun. The names of the artists are not directly displayed, but provided you are within whisper – I think – range of an image, touching it will cause the title and artist’s name to be displayed in local chat. I have no idea of the criteria used to select the images, but the number of images displayed by any artist seems to vary between one and two pieces.
On a personal note, and through both of my visits to the galleries, I did find myself feeling that the this exhibition is a little one-sided, with the onus very much on avatar studies. But over the years, Fantasy Faire has produced some fabulous realms over the years, many of which have been the subject of photographs and art. So having a few of these recalled among the preponderance of avatar sets would not have been amiss, and might have further broadened the depth (and possibly the appeal) of the exhibition.
Nevertheless, given how easily an art exhibition can be overlooked with so much else occurring at Fantasy Faire, I do very much recommend that anyone who enjoys Second Life art and photography stop by Opal Flight and visit the galleries. And as noted, while doing so, they take the time to explore the region as a whole. It truly is a delight.
Monday April 24th
The Quest Clues Have Been Revealed!!
For the fifth day in a row, the Envoys of Seamaide met at the Spirit Pool. The group noted that their comrades were looking ever more weary. Yet, there was cause for hope this day, as they were certain they’d received two reliable clues to the location of the earth and fire artifacts.
Once again, the mer female Rue had taken to the water and had come back with a report that she had found something of interest, a spot she believed might hold an artifact. Sadly, the woman could not remain underwater long enough to make out clearly what might be in the spot she’d located. The taint was just too overwhelming for her. She was forced to seek shelter for the night to recover from the effects of the poisoning.
The Envoys were joined by a beautiful creature with wings. After listening to the tales the Envoys told, she took to the air in search of the artifact of air, for which the Envoys believe Laila is receiving guidance from the voices in her head.
By evening’s end, the Envoys held out more hope of finding the artifacts, for they had come narrowed down their search to the four clues they received.
Water: “In the old entrance of Tir fo Thuinn, what you seek is hidden away.”
Fire: “Seek the Goddess; she will light the way.”
Earth: “Seek the path to the Tuatha De Danann, but beware of leannan sidhe!”
Air: “It is always in the hands of the Goddess.”
The Envoys felt certain that all of the artifacts would be located in the area of the Spirit Pool, and they have sent out their comrades in search of the artifacts. Join them and help the Envoys find the cure for the taint spreading across the lands. There are only five days left to save the world!
((Note: Search the Spirit Pool sim for the artifacts with the Seamaide roleplay symbol on them. If you find all four and RP at one of the remaining scheduled Seamaide RPs at Fantasy Faire—check the schedule!–to demonstrate you have the items before the grand finale on the 29th, you will qualify for a special, unique gift only for those who participate in the Seamaide quest and RP.))