Tag Archives: Haveit Neox

Meet Our World Builders: Haveit Neox

Haveit Neox and Lilia Artis. photo by Lilia
Haveit Neox and Lilia Artis, photo by Lilia Artis.

Haveit Neox, the world builder of Sapphire Mirror Lake, shares with us the story of this beautiful world full of art and entertainment. He talks about his other art projects, shares stories of centaurs, reveals the soundtrack of Sapphire Mirror Lake and how it has been like dancing in one of the shows!

You have now been involved in the building of Fairelands for three years. Has the process of creating changed in this time, or your experience as a world-builder?

Color, and lots of it – I would say is a significant change. In many of my exhibits, I often tint in the family of browns, with accents of other colors. For Sapphire Mirror Lake however, it’s the reverse. Vivid color dominates the scenes. I’ve used variations of blues and reds in most of the figures, and in the underwater scene. For the festival around the giant centaur skeleton, I went wild with the child-like primary palette of yellow, red and blue. Secondary colors are also present there, but the main impact is delivered by the primary colors for a joyful toy-like aura. My friend Lilia Artis is a big influence there, always encouraging me on for more color. Hope I haven’t gone overboard! Another change is in the increase of mesh. The majority of builds on the sim are new and made for their unveiling at Fantasy Faire.

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How was Sapphire Mirror Lake born? What inspired it, what is its story?

Sapphire Mirror Lake falls into a recurring theme for many of my builds where I focus on centaurs; a mythical creature begging for an appearance at Fantasy Faire. Practically speaking in terms of sim development, I keep a large area around the stage clear so that the performers have ample room to construct large sets if they need. In this way, I spaced the colorful islands of buildings sparsely around the sim as points of interest for visitors to enjoy and explore between performances. To fill out the wide open lake, I chose the mirror water to reflect the buildings trailing across the surface. The water setting also offers just the right amount of murk under the lake. The sky setting illuminates the figures, yet gives a hint of shadow effect. Under the lake is where the builds are more densely packed as they do not conflict with the stage. But how do you get there? The mirror is a magical layer of sapphire stones shielding the waters of the lake. To access the blue world, you must go to either of the two gateways, found on different parts of the sim. Just look for archways with stairs that lead into the water. One is in the archway under the theater. The other is at the Sea Temple where you find musicians. They safely take us below the surface of the lake. By descending the mirror, we travel to another time and dimension, into the realm of the centaurs.

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The story:

On the first warm day of Spring every year, the people at Sapphire Mirror Lake indulge in a week of festivals and rituals, when they reconstruct an Iron Age skeleton of what we may call today a mythical beast: the centaur. It is said the secrets of a powerful lost technology are locked in their bones. If the worshipers succeed at reconstructing the skeleton in an exact, prescribed manner, one may hear the bones singing out the knowledge of an extraordinary past. To this day, the exact prescription has not yet been met. This year, the specimen is gargantuan in size, but will it sing?

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What is new in your Second Life, what have you been up to the last year?

My LEA exhibit “City Inside Out” had its closing event in June last year. I made a film about the installation, which was one of my more interactive and complex pieces (see the video here). Later I set up an exhibit at Wolves Land and a full sim exhibit at Berg by Nordan Art. Lilia Artis and I made a couple machinima together for the University of Western Australia (see the video here). Recently, Lilia and I also collaborated on a piece for the Spring 2016 Art Show presented by Windlight Magazine. As you might have noticed, we have worked together on a variety of projects. I am very appreciative for her talented assistance and production of her own work in the preparation for this year’s Fantasy Faire with building, textures, and writing. We work very well together as a team.

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I couldn’t help but notice centaurs in Sapphire Mirror Lake, and I remember them from the Palace of Tears as well. What is their story?

I built two adjoining sims which share a common culture, Sparquerry and ACC Alpha. Since 2010, they have been the abode of centaurs, clearly evidenced in the architecture of both sims. The temple at Sparquerry has a generous number of centaurs affixed to its tower. Another place centaur enthusiasts may enjoy is Centaurs’ Hall on the Verdigris sim. The large palace is filled with their culture. As you might have guessed, Lilia Artis helped me with that build too! Accompanying the buildings at Sapphire Mirror Lake are texts written in their language, which visitors may have seen engraved into the walls and written in books. It is not only a visual cue, the centaur language is actually functional, and has meaning. Because I have this ongoing history, it is a theme that shows up frequently in my exhibits. I met Lilia Artis in 2010, at a time when there were only a couple centaurs on the sims. She loved them and suggested making more, to fill out a story for the sims based on these marvelous mythical creatures. We are both artists in real life, and she is also an author, so I took her advice enthusiastically, and the rest is history!

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Little bird told me that you are a part of the Misfits dance performances! Tell us about it, how did that start, how has that been like, when are the shows?

Oh, you know that little bird too:) JenzZa invited me to perform with her Misfits troupe in the finale piece “No Alice”. I first saw her troupe’s wonderful performance at Fantasy Faire last year, and jumped at the invitation. I’ve never done this kind of thing before, so this is a fun venture to see the audience from the stage. As of my writing this answer, there still remain two more shows at Fantasy Faire by the Misfits: Friday and Saturday at 5 pm SLT . In this performance, I am a playing card, and am thankful that regardless of my inexperience, JenzZa’s programming and the kind aid of the Misfits guiding and looking after me, will guarantee I don’t trip over my pointy socks. Please, no autographs:)

Do you listen to music when building? Do your works have theme songs, does Sapphire Mirror Lake have one?

I listen to music about half the time while building, especially toward the final stages when the essence of the piece starts taking on the look I was after. There are many kinds of music I listen to. The most frequent is European classical music, and various Asian classical forms, perhaps most frequently Southern Asian and South East Asian pieces. Rhythm, complex rhythm; Indian ragas, African drums, Balinese drums with their melodious metallic percussion, gongs and chimes… they all excite my imagination. While putting together the ritualistic scenes for Sapphire Mirror Lake, I listened quite a bit to the traditional performances of Kathakali dance from Southern India. I can watch for hours, always intrigued by this dance form of the face, and hands. It is a stylized kind of artistic sign language, with great control and attention to the eyes and facial muscles. The body movements are exacting, distinguished and graceful, but there is also a casual naturalness which makes the dancers seem like our neighbors. I love this extraordinary contrast. If I want to get hypnotized, I watch and listen to Kathakali. This is one of my favorites. And here is a piece of Indonesian music that fits the sim very well.

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What are you looking forward to most this year in the Faire?

Performances! Writing venues! Fantasy Faire Radio! The HUNT! The array of events! Touring around the Fairelands! Receiving visitors! Seeing the blogs and videos! Reading the tally of donations for RFL at the end of the Faire! And lots more! These are a few of my favorite things:) I learned recently that there are 500 participating organizers and creators bringing Fantasy Faire to life. My hat is off to all of these folks who sat dedicated on their 500 chairs, with their 500 computers, 500 mice, 150,000 cups of coffee, tea, water, and green juices, 1,873 accidental spills on 500 keyboards, and the thousands of hours of obligatory lost sleep, coupled with the thrill of participating in something of great value. I am grateful to all of you in the supportive and friendly Fantasy Faire team who keep the Fairelands running smoothly. Thank you for the interview Sonya. I certainly include that in the list! And shopping, of course!

Thank you for taking the time to talk with us, Haveit! Thank you for bringing magic into the Fairelands!

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Learn the Story of Sapphire Mirror Lake Today!

FF16 Sapphire Mirror Lake - I by Caitlin Tobias
Picture by Caitlin Tobias

Today at 1-2PM SLT there’s a rare chance to learn the legends and stories of one of the Fairelands as originally designed: The Story of Sapphire Mirror Lake with Haveit Neox and Lilia Artis.

Haveit and Lilia share the legends they have created for the beautiful region of Sapphire Mirror Lake – and hope to inspire you to write your own! The tour gathers first in the Pavillion in OtherWorld, then moves to Sapphire Mirror Lake.

Join us on this wondrous expedition and learn the secrets of Sapphire Mirror Lake!

FF16 Sapphire Mirror Lake - II by Caitlin Tobias
Picture by Caitlin Tobias

On the first warm day of Spring every year, the people at Sapphire Mirror Lake reconstruct an Iron Age skeleton of what we may call today a mythical beast: the centaur. It is said the secrets of a powerful lost technology are locked in their bones. This year, they have unearthed a 20 meter high gargantuan, but will it speak?

This is the Arts and Entertainment sim of Fantasy Faire 2016, with a central stage for a variety of first-rate performances, and two galleries featuring Fantasy themed art from the collections of some of the best photographers in Second Life. The story above sets the mood for the builds of the sim, both above and below sea level. Please dive in!

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Picture by Alisaundra Andel

Join the Celebration at Sapphire Mirror Lake!

Sapphire Lake poster C

On the first warm day of Spring every year, the people at Sapphire Mirror Lake reconstruct an Iron Age skeleton of what we may call today a mythical beast: the centaur. It is said the secrets of a powerful lost technology are locked in their bones. This year, they have unearthed a 20 meter high gargantuan, but will it speak?

This is the Arts and Entertainment sim of Fantasy Faire 2016, with a central stage for a variety of first-rate performances, and two galleries featuring Fantasy themed art from the collections of some of the best photographers in Second Life. The story above sets the mood for the builds of the sim, both above and below sea level. Please dive in!

Sapphire Mirror Lake by Haveit Neox.

The Galleries of Poseidon’s Abyss

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“The enemy’s superior power can no longer be held off. The city struggles to save its arts aboard the fleet of living galleons. To protect its valued paintings, music, literature, and all the company of its theater, the ships must sail on the hour if their culture is to survive. But 40 fathoms beneath those waves, Poseidon spies the underbellies of the ships, and readies his own advance for the bounty.” – Haveit Neox, the designer and builder of Poseidon’s Abyss

The Arts & Entertainment sim, Poseidon’s Abyss, is a treasure trove of fantasy art set into a sim-wide installation by Haveit Neox. Within the living story of attempting to save what is most precious — beauty, art and culture — the visitors can find four different art galleries. Two of these are on the surface, two more in the depths of Abyss.

In these galleries there are paintings of fantasy art work from 26 different Second Life fantasy artists that have their work displayed in Flickr. Each of the artists was contacted for permission and only the art that we received the permission for is displayed in the Faire.

The galleries display the art of Alisa Perne, Alisaundra Andel, Caitlin Tobias, Carthalis Rossini, Catchafire Shilova, Cyrus Knight, DevinVaughn, Duchess Flux, Filomena Quinnell, Freyja Nemeth, GiaNikai Juliesse, Hephaesteon, Irina Strazytski, Jikiro Silverblade, Kimbra IridescentKynne Llewellyn, Mikali Giovinazzo, Rainbow Mubble, Roxi Firanelli, Sorchiee, Spyder Silverfall, Sunny George, Tamarind Silverfall, Twerk Caboodle, Ursula Floresby and Zeke Jestyr. Fantasy Faire would like to thank all of them once more: every painting makes the treasures Poseidon vies for more valuable, every piece of art adds to the spirit of beauty to be cherished and saved.

Go join the preservation of beauty and life, go explore Poseidon’s Abyss!

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Meet Our World-Builders: Haveit Neox

Haveit Neox Portrait
Haveit Neox, the designer and builder of Poseidon’s Abyss.

Haveit Neox, the artist and builder behind our Arts & Entertainment sim Poseidon’s Abyss, shares with us the story of this marvelous mer-world, his growing involvement with the Faire, his love for fantasy and SL architecture’s possibilities and his favourite Faire memory involving flamingos!

This is your second year in the Faire-builders: last year you created the fantastic art installation in and around the Palace of Tears, and this year you have built the whole Arts and Entertainment sim. What made you return and go so much bigger?

Thank you for the compliment Sonya! Elizabeth Tinsley had extended the invitation about half a year ago to participate in Fantasy Faire 2015. When she contacted me in early March to confirm, I could not have predicted she would offer me a whole sim to develop. It is one of those extra joyful moments when you gasp! I was actually still in the middle of building another world on one of the LEA sims when this surprise arrived, yet I felt confident in getting them both completed by the deadlines. A little panic never hurts.

Interview Haveit Hoop Stage
Hoop Stage at Poseidon’s Abyss – Picture by Haveit Neox.

How was Poseidon’s Abyss born? What inspired it, what is its story?

When Elizabeth informed me that the water depth at the Faire would be set to 40 meters instead of the standard 20 meters, I knew instantly that I would take advantage of including an underwater world. There were several things she needed on the sim: a place to show an art collection (I made 2 floating galleries on the ocean, 2 sunken galleries on the seabed, and 1 aqua theater in the shallows of the continental shelf. For that large room of the theater, I asked Elizabeth if she would show her sculpture there, and also asked Lilia Artis if she would hang her marine series on the walls.)

Elizabeth needed a stage for performances which I placed in the heart of the sim. She also wanted a place for the hunt, and a clearly visible path leading to my neighbors. All of these requirements helped me shape the layout of the sim. I began building the living fish galleons in a sandbox along with other elements for the ocean’s surface. The abyss itself had to wait until I had access to the sim. Gauging how far away to place the elements from each other underwater so that the murkiness would read effectively, had to be done on site. I learned that my original plan for a crack in the seafloor would have been far too narrow. By opening the gap to a wide trench, the water veils the creatures and their habitat as I had envisioned.

Poseidon's Abyss JustenTyme 003
Poseidon’s Abyss – Picture by Justen Tyme.

There was help for the sim’s name. Moeuhane Sandalwood suggested ‘Poseidon’. Then Lilia Artis completed the idea by adding ‘Abyss’. Now, when people arrive and see the name of the sim, there is no mistaking that there is more underfoot than they might have otherwise realized. Fantasy and myth of course, also inspired the plans for the sim. Deep waters were the realm of Poseidon. Terraforming the abyss uncovered the god’s long lost palace. Entering a new age, Poseidon awakens.

The story: The enemy’s superior power can no longer be held off. The city struggles to save its arts aboard the fleet of living galleons. To protect its valued paintings, music, literature, and all the company of its theater, the ships must sail on the hour if their culture is to survive. But 40 fathoms beneath those waves, Poseidon spies the underbellies of the ships, and readies his own advance for the bounty.

Interview Haveit Poseidon
Poseidon – Picture by Haveit Neox.

How did you begin creating art in Second Life? What inspires you, what brings you most pleasure in creating?

I began with a cube! Even after 5 years being in SL, rezzing the simplest plywood cube remains so enjoyable. I’m an artist in real life. But I cannot produce there what has always been a deep interest for me… building cities. In Second Life, you have the tools to do this. In addition, there are no constraints of gravity. Builds do not require practicality. They can be functioning cities and simultaneously artworks. One of the things that excites me are the plans for the simple hoop stage I built. During the 10 days or so of the Faire, live performances will take place there. I’ve seen a couple examples, and they are awesome. Thanks to the performers and the audience, the city will truly become alive.

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Poseidon’s Abyss – Picture by Justen Tyme.

What calls you to fantasy? When was the first time you encountered the genre and realized you enjoyed it?

What I love about fantasy is how it broadens real life with its mystery. In Second Life, it is no longer an unlikely story, but rather very much a part of our environment without gravity, and without any limitations to imagination. As children we are introduced to fantasy. I loved it for its magic, for its color, for its stories. And I still do.

Fantasy Faire 2015 - Poseidons Abyss - III
Poseidon’s Abyss – Picture by Caitlin Tobias.

Do you have a favourite Faire memory? What are you looking forward to most this year?

Something remarkable happened a week ago, as the sim developers were being given their plots of land. While building, I saw an enormous pink bird foot plant itself in the water. I cammed up to see a flamingo tall as the cloud level. And there were more behind her on the neighboring sim. At first, I thought my neighbor had mistakenly rezzed her bird in my ocean. But then came another, and another, one using the stage I’d made as a bird bath. Before I could lower my eyebrows, Alia Baroque gave a friendly welcome and explained the tradition of the giant flamingos making a path over the entire Fairelands. As the birds approach each sim, the builders join in to fly as a group to welcome the next sim down the line. I already knew that Fantasy Faire would be a unique experience, but this took it to the next level… people sharing in the fun and celebrating what is to come. The sense of community support is widespread.

The Flamingos March Through Poseidon's Abyss - Picture by Sonya Marmurek
The Flamingos March Through Poseidon’s Abyss – Picture by Sonya Marmurek

As the builder of the Arts and Entertainment sim, one of the things I’m most anxiously awaiting are the performances slotted for the stage at Poseidons Abyss. I’ve been awed by the rehearsals. Having flown over the Fairelands since building began, I now look forward to finally getting a chance to explore its impressive territory. I’ll do this by slipping on my shopping shoes, and heading forward.

Thank you, Haveit, for taking the time to talk with us. Thank you for adding your magic to the Fairelands!

Interview. Haveit. Abyss
Poseidon’s Abyss – Picture by Haveit Neox.