Entering the realm via Wormhole travel may leave you a little sick, but after your vision clears you find a very old universe. Some called it Sodom, but now it simply goes by the name “Sanctuary”.
Eons ago, man’s great age of technology and science came to an abrupt end. Evil burst forth and the world was torn asunder. Strange and exotic creatures were unleashed. The world was changed and struggled to survive against the legions of undead horrors.
Sanctuary was an enclave of safety on the new chaotic “Earth”. Or was it? The seat of power and Sanctuary’s only city is in fact Sodom, of the biblical Sodom and Gomorrah. Legend speaks of these twin cities of depravity and decadence being destroyed by a vengeful god. In fact, a pact was made which allowed only one city to be destroyed and the other to be spared. The great Sultan grieved for his lands and made a bargain with the Djinn, which he promptly broke. His punishment was having all that made him human, torn from him, his body forever encased in a crystal orb.
Long ago before Lut made the deal that would trap him both body and mind, criminals of the old city were not always sentenced to death or went to jail. For those who committed the worst crimes or those that were too powerful to kill, they were sent to a fate worse than death.
That place was referred to as Duzakh or hell. There the most vile of creatures were sent with no hope of either death or escape. The prison was held in a pocket dimension within a gem. The gem itself could only be used by the ruler of Sanctuary at the time and the guard who was charged with making sure nothing escaped from it. Also, if an innocent party was sent in accidentally they could be brought out. But after the sultan went mad and was sealed away, the location of the gem became lost until recently.
Found by an unsuspecting farmer while tilling his crops, the gem was auctioned off and stolen by mysterious figures during the auction. The three guilds of Sanctuary fought the mysterious figures and returned the gem to the Princess Regent. As she examined the gem, she was magically sucked into it and imprisoned. A call was sent out through the realm asking for help to anyone who may be able to access the gem. Fortunately the call was answered by Slay, who revealed that during his time in the city, he was the guard that kept the creatures within from escaping, and could allow them access into the maze, the Duzakh.
He warned that the danger was great but if acted upon quickly, the Princess Regent could be saved from the horrors that reside within.
So enter the Duzakh and be warned … if you come unprepared you will die or worse, be trapped forever.