Category Archives: Creators and Shops

Posts about creators and shops that are not interviews. (Separate sub-category for sponsor interviews.)

Meet Our Sponsors: The NeoVictoria Project

Asil Ares as "The Synthetic" One of the major arcana in the Steampunk Tarot.
Asil Ares as “The Synthetic” One of the major arcana in the Steampunk Tarot.

Asil Ares, the leader of The NeoVictoria Project, shares with us their reasons to sponsor the Faire, their roleplay story of this year’s Faire and how it has been like roleplaying in the Fairelands.

The NeoVictoria Project has sponsored the Faire for two years. What made you return and do it again?

Simply, to support Relay For Life. It’s good to come together in community and work with joy and enthusiasm on something as important as the fight against cancer.

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Members of the NeoVictoria Roleplay group in ‘The Sidhe and the Soul-Eater’, our roleplay cycle for Fantasy Faire 2016.

What is it like roleplaying in the Fairelands? Tell us a bit about the experience.

Extremely challenging! The deadlines are tight and the lag is … well, let’s just say shooting machinima on SIMs with 30+ avatars (most of whom are dressed in their finest mesh) is practically impossible. Fortuitously, our roleplayers are extremely generous and patient, so we were able to get some tasty images.

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Scene from ‘White Wedding’, the project’s offering for the 2015 Fantasy Faire.

What happened in the NeoVictoria Project’s storyline this year?

We always build the theme of the SIM we’re sponsoring into the reality of our storyworld: this year, the SIM was a mausoleum city, and we came up with the idea of a soul-well, infected by a monstrous soul-eater who wanted to consume all the spirits there. In the Neo-Verse, spiritual energy is the basis of the economy, so the Sidhe Empire was able to send members of their Soul-Caster’s Guild to assist. We were really pleased with how the story turned out! You can see all the machinimas on our page for this year’s event, but attention must be paid to “The Sidhe and The Soul-Eater: Battle Against the Soul-Eater”! This may be one of the best (if not THE best) of the machinimas we’ve produced for Fantasy Faire.

What’s your roleplay history like? Tabletop, mmorpgs, chatrooms, larp… how does Second Life roleplay compare and differ from these?

I have done them all! What makes Second Life unique and inspiring is the freedom it gives to create how characters and environments look. Here, people can make their own storyworlds and combat systems: one day you’re playing a vampire in Sanctuary using the Community Combat System (CCS) and the next, you’re playing a steampunk clockwerk in NeoVictoria using a titler and dice. It’s very empowering for the player!

The Lab has added real value to Second Life these last years. I was particularly impressed with how Loki Eliot used SL’s ‘experiences’ function in “The Gloom of Echtra”; little golden footprints that, when you stood your avatar on them, told the story of the SIM (and their roleplay). So clever and charmingly done.

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“Hunting the robot on the magnificent Asperatus SIM, created by Beq Janus for the 2014 Fantasy Faire for our ‘The Revenge of Professor Timmons’ story-cycle”.

What was your favourite part of the Faire?

I was pleased Elicio Ember returned this year, his is a magnificent artistry and Otherworld is simply spectacular! So many levels to the SIM and each one was spellbinding. Spending several hours wandering that build was a personal highlight for me.

Thank you for taking the time to talk with us, Asil. Thank you for bringing your group to weave their stories in the Fairelands for all these years!

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Meet Our Sponsors: Cerridwen’s Cauldron

Elicio Ember
Elicio Ember, creator and owner of Cerridwen’s Cauldron, the world builder of OtherWorld. Picture by Alisaundra Andel.

Elicio Ember, the creator and owner of Cerridwen’s Cauldron and the world builder of OtherWorld shares with us the story of OtherWorld, how it became the world for the Literary Festival and Fantasy Faire Radio, what OtherWorld’s theme songs are and what he looks forward the most in the Faire. You can find out more about Elicio from his previous interviews:  2014 | 20132012

You are both sponsoring and building OtherWorld, which hosts the Literary Festival. How did the Festival affect the build, how was it different than building a sim for shopping? How did the collaboration with the Literary Festival begin?

The story of this build is very different to the other sims I have built. I started sketching this project out since last year’s Faire, but I made very little advances on it during some months due to hardware issues. I had said I wanted to do the LitFest sim from the very moment I knew there would be one next year too. Also, I had planned for a great scale remodeling of my own region’s ground. When I was able to upgrade my hardware I launched into a frenzy of building that lasted months and exhausted me. I had not been able to actually enjoy my own builds fully for years due to the old pc. So, after some more months I opened the new landscape at my own sim, though I slowly continued adding to it, with new mesh plants or features like the dragon skull. At that moment I thought I would not be able to do the landscape for the Faire, since the new landscape evolved into something that had not the usual Fantasy Faire requisites or layout, and there was no way that in the time left I would be able to do a new landscape, even if I had the energy for it.

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Picture by Alisaundra Andel

So, a couple of months ago Elizabeth contacted me again to ask me if I would do the sim and I told her at first I did not think I could, but then it occurred to me that if the Fantasy Faire accepted, I could have my new landscape (which by now had almost a year of continuous work, but only a couple of months rezzed) adapted to the Literary Festival region and the Fantasy Faire Radio Regions. After visiting the sim, Liz accepted, so then I got to work on making the adaption for the Faire’s requirements and finishing the landscaping. It was very exciting, since my landscape had reached a complexity level which I could not afford to do for the Faire otherwise, and I thought it was a perfect fit for the parties and the Literary Festival with its gorgeous views of the surrounding lands and its many lounges and public and party areas. And so, there is also a very big difference to my other Fantasy Faire region designs; this one will prevail after the Faire at my own region. It will not be exactly the same, of course, but very very similar. That is something strange and somehow wonderful to me; like I get to keep a bit of the Faire at home.

Beyond the romantic reasons, there are also practical ones though, as I mentioned, I have worked on this landscape for over a year and finished it only recently. Projects this large need to prevail somehow for world makers that live from their designs. Otherwise we would need sponsors ourselves. And last, but most important of all, people love this landscape, and enjoy it deeply. And that makes me in turn deeply happy with it.

On how my collaboration started, it was simple. I found out there was a LitFest Sim last year, and as soon as I found out I shouted, as loud as I could, that I wanted to do that, heh.

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Picture by Alisaundra Andel

How was OtherWorld born? What is its story?

Otherworld was first imagined as something I was not sure I could pull off, a massively vertical, elaborate plateau with a cave system. Something that would give a huge vertical area to expand the region’s explorable surface and lend the whole landscape an epic feeling and still remain organic and chaotic in its layout but following its own visual rhythms. Like nature does, naturally, heh.

Otherworld is a part of, quite literally, the Other World. It’s inspired in the Keltic Otherworld, the realm of not only Spirits, but of Gods and the Fae. For them the land beyond, though there were several interpretations, was often depicted as an archipelago of Islands. Cerridwen is actually a Welsh Goddess of Magic and Wisdom, and her Cauldron is known as the Cauldron of Wisdom and Poetic Inspiration. So, it was a natural evolution to have the land be part of Cerridwen’s realm in the Otherworld. It’s a place that was anciently volcanic, as we can see on the basaltic cliffs and columns, and we can surmise that either the sea or some other powerful force carved out the the island into the plateau supported on massive basaltic legs, and has a long history after that. The palette is subdued (for my style anyway) and separated according to the “biome”, so are the plants and fungi; so, for the cave area we have a purple and teal palette, for the plateau and beaches a green palette with touches of warm colors, and for the underwater reef purples and oranges.

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Picture by Wildstar Beaumont

What are you bringing to the Faire this year? 

For the Relay For Life items I have some very popular Lovecraft inspired plushies in the RFL characteristic colors; a Cthulhu Plushie and a Nightgaunt Plushie. As for now these are for decoration, but I do hope to do more with the idea in the future. Also, the RFL ed. Tinderlings, which are only available during RFL events. As for my store, well, most of what you can see at Otherworld is new and available; the basaltic columns, the structures, four new plants, including the Chalice Flower, the Dryad Pitcher V2, the Tube Sponge, the Eggplant….and then the recent ones, like the popular Ancient One dragon skull, the clovers, the ferns….etc. And, I do plan to continue creating more v2 and new species during the following months, though I am anxiously expecting too the advances on project Bento to get to work on avatars again.

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Picture by Wildstar Beaumont

Your creations always come with excerpts, pieces of a story. Where are these quotes from, is there a larger story somewhere just waiting to be turned into plants and environments?

My first contact with creative imagination was through writing. Tolkien, Homer, then anything I could get my hands on. Then I became a role-player, a Dungeon Master, and was so for 20 years. Sharian “The Old”, a character that often appears in my story snippets, was my first AD&D character. A young wizard (then). In a (not so secret now) homage to my storytelling years, he is now my master and teacher (and my implacable quality assurance alt), a grumpy, classic “Gandalf the Grey” wizard that enjoys sharing his admiration for nature and magic with his elven disciple.

I tell stories through my work, either be a painting or a whole SL landscape. I hint at these through the “Apprentice’s Journal” snippets I always add to a products description. The little snippets of story I give are to inspire people to create their own stories. That’s what they are for. And that’s why they always hint too to a larger world or telling. Quoting Ende on his masterful Never Ending Story; “…but that, is another story, and should be told another time”.

OtherWorld Sponsored by Cerridwen's Cauldron-Justen Tyme-017
Picture by Justen Tyme

You mentioned OtherWorld has a theme song. What is it? How does music inspire you and your builds?

Indeed! Music is incredibly important to me while working. I have my favorite genres I listen when creating, Epic (like the fabulous Two Steps From Hell), Lounge and Chill, Electronic (especially Psychadelic Trance), Celtic. I find like, soundscaping, the music is incredibly helpful to convey an atmosphere to SL ambients. I even created some time ago playlists on soundcloud for people to visit the new Otherworld landscape, when you are not listening to the FF Radio of course!

Epic Play | Lounge and Chill

I think that though in the end everyone will choose their own music to make their own “soundtrack”, I find it personally interesting, and think others might too, listening to music the landscaper suggests while visiting her/his work. It deepens the understanding of the atmosphere the author wants to convey. Even if it’s music you do not usually listen to and even if you decide you like your own “soundtrack” better.

And, all that said, heh, these are the “Soundtrack” songs for Otherworld:

Solar Echoes – Nigel Stanford | Icarus- Ivan Torrent

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Picture by Caitlin Tobias

Do you have a favourite Faire memory? What are you looking forward to most in this year’s Faire?

I am sure everyone involved with the Faire says or thinks the same; it’s so difficult to choose one, there are so many. The Fantasy Faire has such a special team and ambiance. But, picking up a couple I would say the first time I joined the now classic bus tours. They are always so much fun. As many as the team members as possible start on a now legendary yearly bus going around the regions, stopping at each and playing instruments, or joining the DJ, or just doing whatever tomfoolery we can think of (nothing disruptive or destructive) and celebrating the Faire. Also, as Kae noted, sitting atop a high point with the team and world makers and watch the regions fill up is always exciting and very special.

The Faire is loads of work, even though I had most of the landscape done, I was not really “ready” for the Faire until 10 hours before opening, and that felt like a lot of spare time, because usually everyone is still frantically working well beyond opening date. And even though it’s so much work it’s always so much more than just the work, its the relay, the team, the friends, the idea that always moves us; we can all win, and even have insanely amounts of fun while doing so. For me the Faire is always the highlight of the year and I look forward to it as soon as the current one ends. So thanks to you, to the readers, and everyone attending and involved for making the Faire an example on how things can be done differently, and lovingly.

Thank you for taking the time to talk with us, Elicio! Thank you for the magic, enchantment and life you bring to the Fairelands!

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Picture by Alisaundra Andel

Swim with Me – A Queen’s worries

1

Talise stared at the crystal encrusted shell sitting on her desk, waiting for anything, even the faintest glow. Beside her, her ever present advisor, a seahorse of the of the palest lilac hue, just kept smiling at her. It was the most annoying thing about Cambreyan, anything could be happening, and he always had his ever present smile.

“You know your daughter, she will contact you when she has something solid to talk about. I wouldn’t think, even with how fast she is, that she got very much father than the rest of the scouts did. Maybe a half a Light farther. We got to remember this call came from very far off.”

“Oh, I know. I think it was the other morning chats with those of the closer seas, that got me worried. There have been many mer who have not been able to resist, and a lot of them are perishing to predation. They seem to go into a trance, and all they can think about is finding the source of the call. I would really like to know why it does not work on the sharks and other deep water nasties.”

“Ah, they are so one minded, most of the time. It’s blood and tear. Only near breeding season do they even think of anything else, and with the way they fight their mates, it’s still mostly blood and tear in the end.”

“So you think there is just not enough room to care, in those little brains of theirs?”

“Yes, that is exactly what I think. Do you remember the tale, of that far off Sea, where the mer once had sharks as their guards. It was rumored to be the most feared mer queendom ever. Then one night, while all the mers were safely resting in their kelp, the sharks couldn’t take the domestic life anymore, and ate them all. They had no other form of militia, so they were utterly defenseless.”

“Oh, yes, I remember that tale, Grandmar would tell that one to me when I was being a bad little fry. She would later remind me of it when she started to teach me on military matters and strategy. She certainly thought it had enough merit to believe in it.”

“You Grandmar was never one to toss a tidbit of information away, just because she did not see it with her own eyes. She liked to weigh everything, and even those she did not think true, she still recorded.”

“Cambreyan, that just gave me the most wonderful idea! We should head off to the vaults, maybe she wrote something down in all her years, that was similar to what we are dealing with now. You know she liked to translate the old slates, maybe she did find something, once.”

“Now that, my Queen, seems like the perfect idea.”

2

The Queen and her advisor left her quarters, venturing outside the palace, to venture to the vaults. The Vaults were located not within the palace, as a Grandmar far far past in the line had decided it was a silly place to store all the great treasures of a queendom. It is the first place usurpers covet, the first place invaders go to. This is why there is a false vault at the palace, holding lesser treasures, though still lovely.

The greatest treasures of Talise’s realms were that of Knowledge. It seems her ancestors were very keen on chronicling everything that happened, in Lights past. Hidden amongst these writings were also enchanted objects, created by some of the most powerful seawitches of her line.

The reason for these being so treasured and secreted away, was simply that they hadn’t had a witch in the family for a few centuries. It is a hereditary thing, and while it normally skips a generation or two, with their line, it seemed to have just fizzled out. With no way to restore these items, if they need recharging, repair, or remaking, they are left one of the most guarded secrets.

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They finally came upon the spot, a spot so ordinary, for the treasures held within. It had grown into a wonderful reef, with time, which was the intent. Talise guided them to the false rock that served as a barrier to the entrance. Only her blood, and the blood of her daughter, could invoke the rock to move. Once inside, she and Cambreyan went right to the place her Grandmar often sat, a beautiful shell seat carved in slopping waves. It is said to have once been a throne room chair, and it sure did have the flair.

Piled around it were stacks of tomes, all lovingly worn. It was a hard thing, to keep the written word under the waves, where ink and parchment would dissolve in but a few days. These tomes were another sort of enchantment, each carrying it’s own bubble of sorts. When one placed their hands within, they would instantly become dry, and the ink and parchment were protected from the watery elements.

“Well, I am not sure exactly were to start, so I’d say pick a stack, you can flip the pages with your tail, and I’ll pick a different stack. Having both eyes on these will make shorter work of the task.”

“Thank you my lady, for entrusting me with so precious of a task.”

“Oh shove it Cambreyan, haha, I just don’t want to be the only one with sore eyes tonight.”

“As you wish,” he said, as he picked a stack not too far from his queen. No one outside the royal merline has ever set eyes on what was written within these tomes. It was a very rare gift his queen had bestowed upon him, and he was not one to forget such gifts easily.

With both of them settling down to their task, each intent on finding some source of information of this unique call, each hoping for an answer that might save them all, a quietness ensconced itself into the chamber.

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Much light had passed, when Cambreyan finally let out an excited noise.

“What is it, what did you find?”

“I am not totally sure if it is connected, but it surely is the first thing I have found that might be. Your Grandmar found some passages that talk about a place, far out in the oceans, with no lands nor isles in sight. There are deep, deep waters, and it is ensorceled in strong magical mists above the waters. It is said that but once a year, lands arise from the depths, and portals to other realms appear. All manor of creatures, not of our waters nor land, arrive there, through the portals. These lands only stay a short while. The mists and the oceans eventually eat them back up, closing off the portals for another year. When the lands do come back, they are forever changed, taking new forms.”

“Now that seems rather far fetched.”

“It might have been why that wasn’t one of the tales she ever told.”

“So magical lands, appearing out of the oceans, portals, strange critters. What does that have to do with our call?”

“Well . . . there is a notation as to the general direction of where this all happens. Can you guess what is also coming from that direction?”

“The Call.”

“Yes. It also says here, that the area was guarded by a Kraken. A Fallen God was given to it as sacrifice, and it ate him right up. The Fallen God transformed, within the bowels of the beast, to re-emerge as a sort of watcher of the waters, with the Kraken now at his command. I wonder, with no creature to guard this magical place, would something more sinister have found it’s home there?”

“You think if something did move in, that is why the call has come this far? Is it the one doing the calling, or is there something or someone else sending it out? There are too many questions, and never enough Light. Is there anything else written?”

“The only other information here is just that the lands appear each year, so that there can be a collective mass of beings to help heal those who need healing. They pool their talents and resources, from the many places they call home, for this one goal. They also give time to remember the ones who have been lost.”

“We all lose someone, at sometime, what could possibly be so bad, that so much magic would be expended to create such a place, for such short of a time. What is the point of these lands? I can see why Grandmar never told me of this tale.”

“The last thing is says, is the single word; Hope. The rest of the tome is blank. Maybe it was something your Granmar was still working on. Maybe we should start sorting though the slates.”

“There isn’t enough time for that. You can’t read them, and I am very slow at it. I need to get to the islands, I need to talk to the birds. I think what we need is a Thunderbird. We need something fast, even faster than my daughter. I wish the winds still spoke to our kind.”

“It is hard to keep friends with the winds, when the waves fight them so.”

“This is true. Come now, we have a trip to make.”

As the Queen and her Advisor head off to the nearby islands to find their feathered allies, a dark blackness spreads into their waters. It’s tendrils seek new victims, for it is forever hungry. It feeds of the source of life, in that of each victim. It sometimes slowly toys with it’s food, taking over bits and pieces of their systems, before pulling every last spark it can. Sometimes it can’t wait, and just quickly attacks, riddling their bodies with growths, each one making it more able to collect the power of that life so much faster. It has a name, but this world does not know it, it’s denizens so bright and pure. Such feast it will have, for they have not the knowledge to stop it.

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An Original/Continuing story by Helena Stringer – With “chapters” being uncovered over the course of Fantasy Faire 2016

Read the First Part HERE

Continue reading Swim with Me – A Queen’s worries

Meet Our Sponsors: Yasum Design

Azlyn Vaher, the creator and owner of Yasum Design, sponsors the Faire for the first time. She shares with us her reasons to support Relay For Life and her sources of inspiration. 

This is your first year sponsoring Fantasy Faire. What made you decide to become a sponsor?

I finally had the chance to be a part of this awesome event and I was more then flattered to be chosen as a sponsor. It’s a good event …I love sponsoring events where we can make a little change in these not so easy times. All those who are so fortunate to not fight that horrid illness, should use at least some of their energy to attend events like this. It’s a humble way of being grateful and showing that sometimes the world has to revolve around others.

How did you begin building in Second Life? What inspires you to create?

I began with a small cube back in 2008…. I guess I am one of the few that went through all the changes that SL fashion went through in the past eight years. And what inspired me? Hahahhaaha… I wanted to wear a pouch on a camisk belt, so I started with one of my best friends Roy Agrawal, and never stopped.

What are you bringing to the Faire this year? 

Yasum Design’s store at the Faire can be found in Tinker’s Hollow.

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Yasum Design in Tinkers Hollow, picture by Alisaundra Andel
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Alisaundra Andel in “Snow Queen Epic” gown by Yasum Design, available in Tinker’s Hollow.

What calls you to fantasy? When was the first time you encountered the genre and realized you enjoyed it?

Well in RL I am pretty much a person that styles herself in Medieval streetwear. At one time I had “Steampunk meets Streetwear” written all over my designs. I try to do that with the Medieval wear too. Most of my stuff you are able to wear in a club too. *winks* All in all I guess I have a heart for antique and fantasy stuff…

Do you have a favourite Faire memory? What are you looking forward to most this year?

Pretty much simply raising money to fight the illness that:

>Takes Moms away from their kids
>Makes daughters cry over the loss of their dad
>Stops the tears in the eyes of children, who don’t understand why their hair is falling out and have to think about if there is a heaven above.

All in all, I am looking forward to hundreds of SL Creators trying to make a change once more.

Thank you for taking the time to talk with us, Azlyn! Thank you for bringing your magic to the Fairelands!

 

Meet Our World Builders: Haveit Neox

Haveit Neox and Lilia Artis. photo by Lilia
Haveit Neox and Lilia Artis, photo by Lilia Artis.

Haveit Neox, the world builder of Sapphire Mirror Lake, shares with us the story of this beautiful world full of art and entertainment. He talks about his other art projects, shares stories of centaurs, reveals the soundtrack of Sapphire Mirror Lake and how it has been like dancing in one of the shows!

You have now been involved in the building of Fairelands for three years. Has the process of creating changed in this time, or your experience as a world-builder?

Color, and lots of it – I would say is a significant change. In many of my exhibits, I often tint in the family of browns, with accents of other colors. For Sapphire Mirror Lake however, it’s the reverse. Vivid color dominates the scenes. I’ve used variations of blues and reds in most of the figures, and in the underwater scene. For the festival around the giant centaur skeleton, I went wild with the child-like primary palette of yellow, red and blue. Secondary colors are also present there, but the main impact is delivered by the primary colors for a joyful toy-like aura. My friend Lilia Artis is a big influence there, always encouraging me on for more color. Hope I haven’t gone overboard! Another change is in the increase of mesh. The majority of builds on the sim are new and made for their unveiling at Fantasy Faire.

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How was Sapphire Mirror Lake born? What inspired it, what is its story?

Sapphire Mirror Lake falls into a recurring theme for many of my builds where I focus on centaurs; a mythical creature begging for an appearance at Fantasy Faire. Practically speaking in terms of sim development, I keep a large area around the stage clear so that the performers have ample room to construct large sets if they need. In this way, I spaced the colorful islands of buildings sparsely around the sim as points of interest for visitors to enjoy and explore between performances. To fill out the wide open lake, I chose the mirror water to reflect the buildings trailing across the surface. The water setting also offers just the right amount of murk under the lake. The sky setting illuminates the figures, yet gives a hint of shadow effect. Under the lake is where the builds are more densely packed as they do not conflict with the stage. But how do you get there? The mirror is a magical layer of sapphire stones shielding the waters of the lake. To access the blue world, you must go to either of the two gateways, found on different parts of the sim. Just look for archways with stairs that lead into the water. One is in the archway under the theater. The other is at the Sea Temple where you find musicians. They safely take us below the surface of the lake. By descending the mirror, we travel to another time and dimension, into the realm of the centaurs.

royal performance_001

The story:

On the first warm day of Spring every year, the people at Sapphire Mirror Lake indulge in a week of festivals and rituals, when they reconstruct an Iron Age skeleton of what we may call today a mythical beast: the centaur. It is said the secrets of a powerful lost technology are locked in their bones. If the worshipers succeed at reconstructing the skeleton in an exact, prescribed manner, one may hear the bones singing out the knowledge of an extraordinary past. To this day, the exact prescription has not yet been met. This year, the specimen is gargantuan in size, but will it sing?

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What is new in your Second Life, what have you been up to the last year?

My LEA exhibit “City Inside Out” had its closing event in June last year. I made a film about the installation, which was one of my more interactive and complex pieces (see the video here). Later I set up an exhibit at Wolves Land and a full sim exhibit at Berg by Nordan Art. Lilia Artis and I made a couple machinima together for the University of Western Australia (see the video here). Recently, Lilia and I also collaborated on a piece for the Spring 2016 Art Show presented by Windlight Magazine. As you might have noticed, we have worked together on a variety of projects. I am very appreciative for her talented assistance and production of her own work in the preparation for this year’s Fantasy Faire with building, textures, and writing. We work very well together as a team.

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I couldn’t help but notice centaurs in Sapphire Mirror Lake, and I remember them from the Palace of Tears as well. What is their story?

I built two adjoining sims which share a common culture, Sparquerry and ACC Alpha. Since 2010, they have been the abode of centaurs, clearly evidenced in the architecture of both sims. The temple at Sparquerry has a generous number of centaurs affixed to its tower. Another place centaur enthusiasts may enjoy is Centaurs’ Hall on the Verdigris sim. The large palace is filled with their culture. As you might have guessed, Lilia Artis helped me with that build too! Accompanying the buildings at Sapphire Mirror Lake are texts written in their language, which visitors may have seen engraved into the walls and written in books. It is not only a visual cue, the centaur language is actually functional, and has meaning. Because I have this ongoing history, it is a theme that shows up frequently in my exhibits. I met Lilia Artis in 2010, at a time when there were only a couple centaurs on the sims. She loved them and suggested making more, to fill out a story for the sims based on these marvelous mythical creatures. We are both artists in real life, and she is also an author, so I took her advice enthusiastically, and the rest is history!

Procession 3_001

Little bird told me that you are a part of the Misfits dance performances! Tell us about it, how did that start, how has that been like, when are the shows?

Oh, you know that little bird too:) JenzZa invited me to perform with her Misfits troupe in the finale piece “No Alice”. I first saw her troupe’s wonderful performance at Fantasy Faire last year, and jumped at the invitation. I’ve never done this kind of thing before, so this is a fun venture to see the audience from the stage. As of my writing this answer, there still remain two more shows at Fantasy Faire by the Misfits: Friday and Saturday at 5 pm SLT . In this performance, I am a playing card, and am thankful that regardless of my inexperience, JenzZa’s programming and the kind aid of the Misfits guiding and looking after me, will guarantee I don’t trip over my pointy socks. Please, no autographs:)

Do you listen to music when building? Do your works have theme songs, does Sapphire Mirror Lake have one?

I listen to music about half the time while building, especially toward the final stages when the essence of the piece starts taking on the look I was after. There are many kinds of music I listen to. The most frequent is European classical music, and various Asian classical forms, perhaps most frequently Southern Asian and South East Asian pieces. Rhythm, complex rhythm; Indian ragas, African drums, Balinese drums with their melodious metallic percussion, gongs and chimes… they all excite my imagination. While putting together the ritualistic scenes for Sapphire Mirror Lake, I listened quite a bit to the traditional performances of Kathakali dance from Southern India. I can watch for hours, always intrigued by this dance form of the face, and hands. It is a stylized kind of artistic sign language, with great control and attention to the eyes and facial muscles. The body movements are exacting, distinguished and graceful, but there is also a casual naturalness which makes the dancers seem like our neighbors. I love this extraordinary contrast. If I want to get hypnotized, I watch and listen to Kathakali. This is one of my favorites. And here is a piece of Indonesian music that fits the sim very well.

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What are you looking forward to most this year in the Faire?

Performances! Writing venues! Fantasy Faire Radio! The HUNT! The array of events! Touring around the Fairelands! Receiving visitors! Seeing the blogs and videos! Reading the tally of donations for RFL at the end of the Faire! And lots more! These are a few of my favorite things:) I learned recently that there are 500 participating organizers and creators bringing Fantasy Faire to life. My hat is off to all of these folks who sat dedicated on their 500 chairs, with their 500 computers, 500 mice, 150,000 cups of coffee, tea, water, and green juices, 1,873 accidental spills on 500 keyboards, and the thousands of hours of obligatory lost sleep, coupled with the thrill of participating in something of great value. I am grateful to all of you in the supportive and friendly Fantasy Faire team who keep the Fairelands running smoothly. Thank you for the interview Sonya. I certainly include that in the list! And shopping, of course!

Thank you for taking the time to talk with us, Haveit! Thank you for bringing magic into the Fairelands!

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