Author Note: This post is a continuation of Kratz’s Wild Night, Part I. Please read the first part before proceeding. Or not. Some things are more fun without context.
Having gained the temporary appearance of a bona fide Drow, Kratz made for Valhalla, the last-known whereabouts of his companions.
Little did he know that his companions, Adair and Vedika, had long since left Valhalla to search for him, and that the only person eft to behold his half-naked majesty would be a fallen god, freshly reborn from Ragnarök.
Continue reading Neo Chronicles of Adair: Kratz’s Wild Night, Part II
This is Kratz.
Kratz doesn’t know about you, but he’s had a rough Faire, and as much as he enjoys the Somniator’s company, he’s very much looking forward to returning to his little slice of heaven down in the Underdark.
However, before he picks up what little is left of his pride and slithers back into the shadows, Kratz has a cautionary tale he would like to share with you. Isn’t that right, Kratz?
“Actually, no. I regret nothing. NOTHING!”
Don’t mind him. He’ll come around.
Continue reading Neo Chronicles of Adair: Kratz’s Wild Night, Part I
For us spirits of the wood, a lifetime is an awfully long time to pledge one’s troth. Unless one has the misfortune of catching fire, drawing the attention of an enterprising group of humans with a bulldozer, or living in an era of NFTs; one can expect to live for hundreds if not several thousand years. Furthermore, although our bodies are rooted in one place, our spirits may wander anywhere within our forests, which can amount to billions of companions from whom to choose.
All of this is to say that tree spirits generally laugh at the institution of marriage.
And yet here I stand before the Memorial Garden at Fairelands Junction, about to be joined with Aznana the Forest Queen.
Continue reading Neo Chronicles of Adair: The Language of Birds, Bees, Flowers, and Trees
There are two kinds of people in this world: those who tread, and those who are trodden on. Given my size, you can probably guess which one I am.
No, not the tall blonde lady—I’ll get there in a minute. Down here!
Continue reading Neo Chronicles of Adair: Valhalla
When the Fairelands disappear, where do they go? Surely, as is commonly said at the terminus of every Faire, they fade away into the very Mists that spawned them. Ashes to ashes, dust to dust.
But then, when the Fairelands fade, where do the Mists go? Do they too fade into a more elementary matter? Or do they pack their bags, take an all-expenses paid vacation to Hawaii, and sip Mai Tais by the beach?
As one recently missing Fairelander is about to discover, it’s neither—but also perhaps a bit of both.
The curtains rise on Relay Weekend. A familiar domed palace erupts from beside the track, and from the star portal between the palace’s two wings emerges a purple form.
Continue reading Chronicles of Adair: Journey’s End