Jaimy Hancroft, Eowyn Swords and Morbid Deceit form the DRD Team behind the Faireland San Mora, and the creation production factory that is Death Row Designs. They share their reasons to sponsor the Faire and talk of the story behind San Mora, and how it worked together with the roleplay that took place in there. They also reveal their wishes for the Faire, and their Auction Plans!
You have been both a world builder and a Faire-sponsor for many years now. What makes you return and do it all over again, year after year?
Jaimy: One of the things that makes me return I think is the people surrounding Fantasy Faire. I know I am not the most social person in SL nor is Eowyn and each year at Fantasy Faire it seems like I actually talk with people (lol) , everyone involved is just crazy nice here!! It’s like the people at Fantasy Faire live inside their own little (or big) bubble, but it’s a fun bubble. The other big reason we return is the cause itself which is RFL, which means a lot to me and every year I hope we reach high number to contribute raising as many lindens as we can for it!
Eowyn: For me it’s about expressing my creativity to the fullest, I come from a very artistic family. My dad was a really good painter and created awesome wood art, he died of cancer at the age of 56. The Fantasy faire sim that I build, I dedicate to him each year. The Fantasy Faire event itself is also a wonderful time with wonderful people that come together for a good cause, I just love to be here.
Tell us about your team. Who does what, how does the collaboration work?
Jaimy: This year the team changed. DRD was in dire need of some structure. My brain is chaos and you can imagine what DRD’s inventory was like lol
The process all begins in a skype meeting, Gathering ideas, we keep in touch for important SL events and make sure we all give our creative input for almost all our releases. Morbid is running the store behind the scenes, she is designing the future for DRD and manages everything so that we do not miss a deadline, which was something I really sucked at…
Eowyn is always building the big meshes and is DRD’s meshmachine, and then everything is handed to me for UV sorting and texturing, I prefer to mesh smaller releases accessories/furniture and things like the human spirit monument 🙂
Then that mesh will be handed over to Morbid for animating/scripting, pricing, giving it a name, packing and setup, while Morbid is doing that we are almost finished building the next item… So it’s kind of like a factory almost, but a creative one I guess lol
Then we have two extra people helping out, Charlotte Bailey is DRD’s CSR and blogger manager and Cecegy Resident (my other RL sister) takes care of the MP, and creates custom logos for a lot of things, Like this years EBDA logo for example ^^
How was San Mora born? What inspired it, what is its story?
Morbid: This year we wanted to host our own roleplay team that was in line with the theme of the sim. The roleplay sim Outbreak offered the perfect opportunity to blend the build with an existing RP lore in Second Life. San Mora is another city that exists in the timeline of Outbreak and facing the same challenges. The roleplay began a week before Fantasy Faire opened with a strange transmission calling the roleplayers from Outbreak to come and find San Mora in hopes of discovering a cure. This great team of people worked together for weeks to plan a unique roleplay experience that players at Outbreak will be able to weave story out of for months to come. I think we really made the most of Fantasy Faire this year and the legend of San Mora will stay alive in SL long after Fantasy Faire closes.
Eowyn: A post-apocalyptic sim is just something we always wanted to do, I just love the theme.
Jaimy: for me personally I LOVE anything post apocalyptic and it has been a dream to build a post apocalyptic sim. You may wonder why at Fantasy Faire, and does it even fit in? I say YES , it’s just contemporary fantasy 😀
What inspired it? Well, every post apoc game ever LOL, I’m somewhat an avid gamer and yeahh…. playing games like 7 Days to Die, Borderlands, The Division and The Last of Us, it will get your mind brewing… also watching shows like The Walking Dead and movies like Mad Max… yeah… Did I mention I love post apoc?
My own story behind it is when building the sim, we wanted to have a desert area and a city area, so during that process it came clear that the desert area was more a ‘bandit’ type area and the pier would be your safest bet. There’s lots of grafitti around the town with family messaging each other that “the dock /pier is safe” that just came automatically for some reason ^^
What are you bringing to the Faire this year?
Jaimy: WAY TOO MUCH OK… lol well each year we basically build so much content (a total of 58 products this year) we end up selling most of it, just very few exclusive items will go up for the Live Auction ^^
What are you looking forward to most this year in the Fairelands?
Jaimy: Well every year I look forward to so many things, this year I HAD TO BE ON THE BUS, and I was, so my Fantasy Faire is complete. #lifegoals #ffbusisthebestbusever #Aliasdriving #omgithadmusic #hoverbuslikenoother #NoFFwithoutbus #crossingsimswasOP
So I’m pretty happy right now lol, this year so far I had to catch up on sleep, I think this Fantasy Faire I have had the least sleep out of all of them >.> , I usually read a lot on the website as far as rp stories go and catch up with all that afterwards …. I am hoping to do the hunt still and every year I look forward to the auction #Thisbuswillbemybus #donteventhingkaboutit #candycrash #hashtagseverywhere
Eowyn: I always look forward to walk around on the Faire and look at all the awesome creations of other designers, talk to the friendly people and also the auction is something I dont want to miss out each year, looking forward to bid!
Thank you, Jaimy, Eowyn and Morbid, for taking the time to talk with us! Thank you for bringing us yet another story-filled Faireland!