“Once upon a time, when the world was still in primitive state and the evolution just begun, a small part of the world, an isle, was left untouched. The isle remained for centuries in silent slumber, while the world around the Isle changed. Heavenslough seemed to be ruled by a spiritual energy, causing Vegetation and Civilization to become entirely unique.
Travelers came and left, bringing wares and entertainment. But mysteriously again and yet again people went missing in the swamps and the clefted mountains – this may be the reason that nobody really dares to stay longer or settle down, except for the androgynous parthenogenetic original inhabitants.
The probably mightiest, though tiniest creatures are the dark Batides and the bright Sylphs. They protect Heavenslough their very own way. Their high pitched warning voices seem to be all over, and with a little bit of good or bad luck one can catch a glimpse of them. The Sylphs guard and defend the memories of gone souls, near the memorial, whereas their dark cousins, the Batides, roam about the area around the water cages, to suck in the souls of the unlucky ones who – for whatever reasons- happen to end up sitting in the cages.
Well then, dear traveler, visiting the legendary land of Heavenslough, be wise and stay at the pathways, that no harm shall come upon you.”
– Alrunia Ahn, Eldowyn Inshan and Sweetgwendoline Bailey