Miro Collas, the creator of L’Uomo – A Better Male Avatar is sponsoring the Faire again this year. Miro shares with us his reasons to relay, how he started building in Second Life and also news on the latest L’Uomo products.
1) This is not your first time sponsoring Fantasy Faire. Do you have personal reasons to support RFL? Do you want to share those with us?
I think many of us have personal reasons, yes. I lost my mother, as well as a very close friend, to cancer. I don’t think much else needs to be said … I think many can relate through their own experiences. Anyway, I intend to be involved with RFL, through Fantasy Faire, again each year.
2) How did you begin building in Second Life? What inspires you to create?
I’ve had an odd journey in that respect. I started selling digital art. Needless to say, that didn’t do so well… art rarely does in SL. Then I moved to poses and some animations. Then I had an inspiration to do something with the then new glow feature, and called it Living Light. It went surprisingly well. ;-)
I don’t know where the inspiration comes from. I know I can’t make it happen – it just does. But I do try to do things that haven’t been done before, or at least to do them in different ways. Some things work very well, others flop badly. But that’s fine, even the disasters are part of the learning process.
3) What’s the latest news with L’Uomo, any new releases or projects you wish to share with us?
L’Uomo is a series of human male mesh avatars, from swimmer build, to more-than-real muscular. The latest products in the series, add a new feature: muscles that flex. There are two of these, so far, and the most recent is Scott:
4) What calls you to fantasy? When was the first time you encountered the genre and realized you enjoyed it?
I’ve loved fantasy and sci fi since I was a child. I devoured Arthur C Clarke, Asimov, Ursula K. Le Guin, John Wyndham and more, whose names I am blanking right now. I love the ability to imagine worlds beyond the possible, populated with beings who fit and respond to that world in plausible ways – and that it the essence of good story telling, I think: not just the fantasy world itself, but how the characters respond to it.
In this is also what drew me, and keeps me, in SL: the ability to go beyond the possible, beyond the limits of real life. Many of the things I have made are not possible in RL, like many of my old silk designs: they would just fall off in RL. ;-)
5) What are you looking forward to most this year?
As always, seeing the many and varied forms of creative expression, from the sim builds, to the offerings of the many participating designers. While it is running, I visit the faire repeatedly, so I can see everything. Fantasy Faire is an amazing experience, to me, and always has been. Each year, I am blown away by what people create, how they use their imagination. :-)